When Ninja Theory revealed the new look for Dante in the upcoming Devil May Cry, fans were a bit upset. The younger iteration of the classic character from the Devil May Cry series has had longtime fans of the franchise cursing the upcoming release. According to Ninja Theory’s Tameem Antoniades, the DMC team doesn’t care if the game sells a thousand units or two million units.
“Usually the worst creative crimes are made when you’re trying to make a game for someone else – some percieved demographic that, in all likelihood, doesn’t actually exist,” Anoniades told PSM3 in a recent interview. “So from that point of view I don’t care if it sells a thousand units or two million units.”
The latest iteration of Devil May Cry will detail Dante’s early years, set against a contemporary backdrop. Ninja Theory is looking to retain the stylish action, fluid combat and self-assured protagonist that have defined the iconic series but inject a more brutal and visceral edge. The Dante of DmC is a young man who has no respect for authority or society in general. Dante knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast. He is now discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a real impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement.
Devil May Cry is due out on the PlayStation 3 and Xbox 360 in 2012.